var status = -1;

function action(d, c, b) {
    status++;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, true);
            cm.effect_Direction("Effect/Direction8.img/lightningTutorial2/Scene1");
            cm.inGameDirectionEvent_AskAnswerTime(10000)
        } else {
            if (status === a++) {
                cm.setInGameDirectionMode(false);
                cm.warp(910141010, 0);
                cm.dispose()
            } else {
                cm.dispose()
            }
        }
    }
}

function start() {
    status = -1;
    action(1, 0, 0)
};